blindfish wrote on May 24th, 2010, 3:28pm:I just had a little blast: You've been playing too many Japanese bullet-hell games
(...)
Not at all... I'm a robot <|-)
blindfish wrote on May 24th, 2010, 3:28pm:Constructive criticism:
1. The music: fine for 1 minute, but soon becomes repetitive.
2. The explosions obscure the action a bit too much; meaning you might fly into something else because you can't see where you're going. I guess making them transparent might hit performance too hard
3. The bullets I'm firing are way too slow: you can almost overtake them if you fly in the same direction...
Thanks for this...
1) it's a sample looping so... We can try to make a better and longuer one in the final release (maybe random loops for each game playing)
2) we add another explosion much smaller for the next release so it can do the trick (as you said, transparency one hit performance)
3) speed bullet option is already added for the next release
Other things already done for the next release :- two players game
- one to five bullet with two frequency for each level
- bomb option
blindfish wrote on May 24th, 2010, 3:28pm:(...) Overall - I'm impressed; but it would definitely benefit from some fine-tuning on the difficulty front.
Many thanks for playing and for your -constructive- comments.
Level design is the harder thing in this kind of game... We work on it for next release and for final one.
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Game download page link : spread it up !)