yelele_eu wrote on Apr 28th, 2010, 4:25pm:I can try to implement joypad control for the menu part but, when it's not yet configured you'll have to use mouse control, so ...
True, but I thought you could get both working together somehow. So that one could use whatever is available.
Quote:For the Imac trouble : is the joypad be recognized with other game or is it a general problem with this joypad on Imac
The (open-source) driver recognises it but I have not actually used it for anything with the iMac. I'll try something later.
Quote:I have another question : do the joypad configuration still be done after you launch the game again (the xml config file is created in this case)
No, I only needed to do it once and the config_man_1.xml file has been updated. So I guess it's in the right place after all.
BTW how do you manage the gamepad input in processing Do you use a particular library
Quote:I'm really happy to read how you enjoy this beta version and it's a good way to push me and my brother to work on it to release another beta and/or full version soon. (I expect other people try this game to tell us if they like it)
I have shown it to a few people (who all liked the look of it!). It seems as if not many people own a USB gamepad though. I guess this might be a reason for you not hearing more feedback on the game play.
Anyway, I really like it and I hope you keep going!
Andreas