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Topic: Similarity (Read 883 times) |
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Dara
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Similarity
« on: Apr 29th, 2003, 9:49am » |
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similar objects are grouped together in time + 6 sliders. www.darakilicoglu.com/wod/p5/same
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« Last Edit: Apr 29th, 2003, 9:50am by Dara » |
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REAS
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Re: Similarity
« Reply #1 on: Apr 29th, 2003, 9:59pm » |
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this is a great example. i think it's very ironic that the totally uninteresting part of the code (scrollbar) is about as long as the interesting part of the code (asset). how do you plan to extend it?
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pollux
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Re: Similarity
« Reply #2 on: Apr 29th, 2003, 11:36pm » |
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on Apr 29th, 2003, 9:59pm, REAS wrote:i think it's very ironic that the totally uninteresting part of the code (scrollbar) is about as long as the interesting part of the code (asset). how do you plan to extend it |
| i think it's very interesting that it takes the same amount of code for them to interact among themselves as for us to interact with them...
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« Last Edit: Apr 29th, 2003, 11:41pm by pollux » |
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pollux | www.frwrd.net
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Dara
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Re: Similarity
« Reply #3 on: Apr 30th, 2003, 2:22pm » |
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Casey, I am glad you liked it. But I am not sure what else i can do with current structure. I want to built something else which creates magnetic fields from asset densities of areas. So rather than assets following closest asset they would move to high density areas. Boring? Thank you very much for the slider code. I do like it a lot. Most importantly each time i use it i save 20 minutes from writing code + most most most importantly each time i use processing i save lots and lots of hours
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« Last Edit: Apr 30th, 2003, 3:48pm by Dara » |
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benelek
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Re: Similarity
« Reply #4 on: May 2nd, 2003, 3:32pm » |
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on Apr 29th, 2003, 9:59pm, REAS wrote:i think it's very ironic that the totally uninteresting part of the code (scrollbar) is about as long as the interesting part of the code (asset) |
| why not merge/mutate the form of a scroller into the functioning forms of the assets
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Dara
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Re: Similarity
« Reply #5 on: May 4th, 2003, 11:18pm » |
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i didn't understand your question. could you explain it to me please.
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