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I am currently working on a project that tracks motion, which then draws depending on where the motion is sensed. At first, I was working with Opengl, however I now want to import a Kinect instead of using the built in camera. Please note that I am still in high school and am fairly new to processing. For the Kinect, I am using the library SimpleOpenNI.
Should I replace Opengl with Kinect or can I run them side by side without the libraries interfering with each other?
OpenGL and Kinect are two very differents things, then your question is a bit weird.
The functions relative to the webcam are not a part of OpenGL. OpenGL only deals with the rendering pipeline : how the graphics card interprets data to draw something on the screen.
"I now want to import a Kinect instead of using the built in camera."
You can do it easily. What did you try ? What's wrong ?
Sorry for the late response!
I'm having trouble implementing the Kinect code by replacing it with the code for the built in camera.
There seems to be a lot of extra code for the Kinect versus the code for the built in camera. Is it just a matter of copying and pasting?
I have found a solution! I'll just use the code made with the kinect and ditch the one for the built in camera.
Thank you for responding!
Hi.. when you said 'I'll just use the code made with the kinect', what code are you referring to? could you share the link to it
Its in the examples of the library that I used for the Kinect called Simple OpenNi. The example I am using is called hands. Hope that helped!