Giles wrote on Jan 20th, 2010, 7:28am:I agree with your comments, I guess I am always thinking in terms of what you could display in a gallery context - where the method of interaction has to be simple and intuitive. Most non-technical people won't go and play with a bunch of sliders.
I agree with what you say here (and I don't intend to start a big fight here
) but this is at the same time a key issue, and something we, the artists, need to be very aware of. What is a 'simple and intuitive' interface, and what is not. First of, a few sliders, maybe 3, is enough to create a vast range of values/combinations. And to me, sliders are more intuitive (and precise) than moving the mouse around, and clicking with it. I am not saying that using the mouse is a bad thing, but it is not very exciting either (especially not as just a tracker).
Quote:I love it, you love it, but the average non-technical person can be intimidated by an interface that looks too complicated.
I agree. And if you mean 'real life' gallery context (not just online), I think there is a huge range of possibilities that can be used to utilize other types of interfaces that can be complicated, but at the same time fun, inviting, and interesting for the viewer to use. In that context things like motion detection, heat sensors, sound, light, weight, etc, can be used to trigger physical, or just visual, results.
Quote:So linking parameter levels to how fast the mouse is moving, recognising certain types of gestures, etc, could work quite well for this. And I think you were trying to do this, mshaub - you said that the initial direction of the cursor, where you struck the target objects, and how fast you were moving when you struck them ,all affected the outcome. All great ideas for a very simple, intuitive interface...
I have to say that this to me sounds like a much more complicated and non-intuitive interface than a couple of sliders (maybe coupled with mouse movement) would be ...
Now, for me, the only thing missing is to make these wonderful programs that produce wonderful visuals with my oh so intuitive and progressive interfaces. Btw, a pretty good example of this, is linked to on the front page of this site: http://mtg.upf.es/reactable/
Cheers!