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IndexDiscussionExhibition › Wayfarer: first Processing roguelike
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Wayfarer: first Processing roguelike? (Read 4325 times)
Re: Wayfarer: first Processing roguelike?
Reply #15 - Apr 9th, 2009, 12:57am
 
ps -- that is intriguing.  I wonder if the labyrinth algorithm could relate to the musical algorithm somehow.  Or, musical phrases could be introduced along with new rooms, loops / loop-backs occurring when re-entering an area, minor/diminished/threatening tonal shifts during battle...I have a lot more code to hash before that is more than a pipe dream, though.

cloister -- thanks for all the alpha testing!  Let's see:

* Fixed the portal bug -- man, was that a pain to track down.
* I'm pretty darn sure slithergadees have been fixed, which makes me wonder if your browser is reloading the game properly.  Mozilla browsers can be tricky with Java.  A good way to tell is to check the date on the help screen -- should match the most recent update info.  If it won't reload, some have found it useful to clear their Java cache -- there's a link to some instructions at the bottom of the Wayfarer page.
* [edit:  Items, traps, and monsters are now saved each time you exit a level.]

Ben

[edit: cloister -- found the bug.  Monsters were regenerating hitpoints rampantly with no limit.  The longer you walked around a level, the bigger and badder everything got.]
Re: Wayfarer: first Processing roguelike?
Reply #16 - Apr 16th, 2009, 1:39pm
 
I don't have anything particular to add, I just wanted to post so that this thread will come back up to the top of the list in the forum; more people need to try out Wayfarer!
Re: Wayfarer: first Processing roguelike?
Reply #17 - Apr 17th, 2009, 2:04am
 
cloister wrote on Apr 16th, 2009, 1:39pm:
I don't have anything particular to add, I just wanted to post so that this thread will come back up to the top of the list in the forum; more people need to try out Wayfarer!


gotten slightly addicted once more to the genre hei Wink
Re: Wayfarer: first Processing roguelike?
Reply #18 - Apr 17th, 2009, 9:39am
 
No updates yesterday because I was determined to get past level 35 of Target Defense.  Laser crack!  Back on track.  Hai!

http://zippythepinhead.com/Merchant2/graphics/00000001/99/images/ZIT90625.gif

edit: fixed some gnarly bugs that had me stopped cold, so there should be regular updates again.

--Ben
Re: Wayfarer: first Processing roguelike?
Reply #19 - May 13th, 2009, 5:17am
 
Just found this through Offworld

http://www.offworld.com/2009/05/wayfarer-ben-hemmendingers-dan.html

Fantastic work, I love me some Rogue action.
Re: Wayfarer: first Processing roguelike?
Reply #20 - May 13th, 2009, 8:25pm
 
Thanks!  I was totally taken off-guard by the feedback and interest resulting from that Offworld link.  Around 1500 people rolled up characters today.  I'm pretty tickled.

---Ben
Re: Wayfarer: first Processing roguelike?
Reply #21 - May 16th, 2009, 11:22am
 
I don't know of any other Wayfarer than Maeterlink's. And I think he would be disgusted with this game. I done punched a ram until he bled all over the plane.
Re: Wayfarer: first Processing roguelike?
Reply #22 - May 16th, 2009, 1:46pm
 
Apparently you didn't notice you were listening to Mahler's "Songs of a Wayfarer" at the time?  Also, it is a masterfully depressing poem with lots of imagery of death and blood:

Sing no more, bloom no more,
Spring is over now,
Every song is ended now.
When darkness falls, I lie awake,
thinking of my sorrow.

...

I have a burning dagger,
a dagger deep in my heart,
Ah pain, it cuts so deep.
In every joy and pleasure deep,
so deep it cuts with pain so deep.

...

Is it not a lovely world?
Ding, ding, lovely thing.
Ah, how much I love the world. Heigh, ho.
Re: Wayfarer: first Processing roguelike?
Reply #23 - May 16th, 2009, 1:54pm
 
Or, perhaps more apropos:

Walking in the fields today
dew still on the grasses hung,
spoke to me the merry finch:
Hey you there!
So I done punched it 'til it bled across the plane.
Every song is ended now.
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