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Textures in 3D (Read 383 times)
Textures in 3D
Sep 25th, 2008, 10:16pm
 
Hi guys,
I'm new to the community and trying to create my first 3D program. I've been trying to make some simple buildings with textures on them, but I'm having some trouble. I use the texture(imgname); command right after a beginShape, and the best I can seem to get is a fill that is roughly the same color as one of the pixels of the image I'm sending. Getting that to work right is my first priority - my next priority is trying to figure out how to tile an image to use it as a texture on a very large quad. Any help would be GREATLY appreciated. That being said, Processing rocks!
Re: Textures in 3D
Reply #1 - Sep 26th, 2008, 10:35am
 
hi codyhawk
followings may help for you, i hope
http://sourceforge.jp/projects/wrj4p5/wiki/l4P5
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