We closed this forum 18 June 2010. It has served us well since 2005 as the ALPHA forum did before it from 2002 to 2005. New discussions are ongoing at the new URL http://forum.processing.org. You'll need to sign up and get a new user account. We're sorry about that inconvenience, but we think it's better in the long run. The content on this forum will remain online.
IndexProgramming Questions & HelpOpenGL and 3D Libraries › pixel[] manipulation problems with OGL
Page Index Toggle Pages: 1
pixel[] manipulation problems with OGL (Read 278 times)
pixel[] manipulation problems with OGL
Sep 25th, 2008, 6:20pm
 
hi -

after manipulating pixels[] inbetween loadPixels() and updatePixels(), or, using the copy() function, i can't render anything else to the screen until the next time through the drawing loop. i'm running on Mac OSX and the latest version of Processing (although, i've also tried defaulting back to earlier versions with no luck).

things work fine with the default Java rendering engine, although, too slowly for my application.

is this an annoying Mac-ism?

thanks a ton!
Page Index Toggle Pages: 1