nunu
YaBB Newbies
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Posts: 1
mousePressed problem!!please help URGENT
Mar 13th , 2007, 6:14pm
hi i am trying to make a midterm with processing and what i am trying to do is to define areas on the screen and when clicked on that area it shows a different animated gif! i got the same code prom the examples online and trying to modify it but i am soo bad at it!! so please please help me how i can define areas in this kind of code... it should be somethign like if(mousePressed); { if(mouseX <=100 && mouseY >=100); animation.display (xpos-animation1.getwidth()/2,ypos); else if(mouseX <=100 && mouseY <=100); animation1.display (xpos-animation1.getwidth()/2,ypos); } it is just not workninngg!!! and thats the whole code below~ AniSprite animation1, animation2; float xpos, ypos; float drag = 30.0; void setup() { size(200,200); background(255, 204, 0); frameRate(24); animation1 = new AniSprite("PT_Shifty_00", 38); animation2 = new AniSprite("PT_Teddy_00", 60); } void draw() { float difx = mouseX - xpos; if(abs(difx) > 1.0) { xpos = xpos + difx/drag; xpos = constrain(xpos, 0, width); } // Display the sprite at the position xpos, ypos if(mousePressed) { background(153, 153, 0); animation1.display(xpos-animation1.getWidth()/2, ypos); } else { background(255, 204, 0); animation2.display(xpos-animation1.getWidth()/2, ypos); } } // Class for animating GIFs class AniSprite { PImage[] ani; int frame; int numFrames; AniSprite(String imageName, int frameCount) { numFrames = frameCount; ani = new PImage[numFrames]; loadImages(imageName); } void loadImages(String name) { for(int i=0; i<numFrames; i++) { String imageName = name + ((i < 10) ? "0" : "") + i + ".gif"; ani[i] = loadImage(imageName); } } void display(float xpos, float ypos) { frame = (frame+1)%numFrames; image(ani[frame], xpos, ypos); } int getWidth() { return ani[0].width; } }