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Topic: creating an EXE (Read 12759 times) |
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toxi_ Guest
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Re: creating an EXE
« Reply #15 on: May 19th, 2004, 8:17pm » |
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ahmm.. i think you'll have to replace the semicolon (";") with ":" in the "-cp" part under OSX. rest should work, but then again, i have no way of testing under OSX... hth!
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toxi_ Guest
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Re: creating an EXE
« Reply #16 on: May 19th, 2004, 8:23pm » |
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also, don't have any spaces between the path separator ":" and the jar names! that was definitely part of the non-success
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skloopy
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Re: creating an EXE
« Reply #17 on: May 19th, 2004, 9:59pm » |
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OKay cool thanx toxi! I got it to work, but stupid java resizes all the windows when it changes resolution and puts some of them offscreen I wonder if there's a wa to prevent that, because if you wanted to give out a fullscreen app, you can't give one out that's gonna mess up people's windows..
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toxi_ Guest
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Re: creating an EXE
« Reply #18 on: May 19th, 2004, 10:24pm » |
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well, that's thanks to apple's version of java on OSX. it doesn't do that (thankfully) under windows... but, doesn't QT do this too if you change resolutions? they might also actually call it a "feature" from a usability POV as all interface elements will remain visible in the new resolution...
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skloopy
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Re: creating an EXE
« Reply #19 on: May 19th, 2004, 11:28pm » |
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Yeah when you change the resolution manually (like in the control panel) it does that, but I think there's a different way that games are supposed to do it. Some badly ported games do the same thing, so i wonder if they're just using the wrong function?
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asli
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Re: creating an EXE
« Reply #20 on: May 20th, 2004, 1:32am » |
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nice! thank you all... yeah! it's like almost working on osX 10.2.8!!! but i have 2 problems:::: 1__ if i java -cp applauncher.jar:myDemoApplet.jar BAppLauncher -applet myDemoApplet -sw 1152 -sh 768 -bg ffffff then the visual output is not actually 1152x768 it is how it is defined in myDemoApplet.pde size(400, 400); 2__ and some part of the code mouseX mouseY are not working =strange- could somebody get it really working on osX?
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toxi_ Guest
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Re: creating an EXE
« Reply #21 on: May 20th, 2004, 1:01pm » |
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asli, re: your first point - specifying a new screen resolution is not meant to resize the applet to it, but merely meant for cases where you simply want to get rid of all the window clutter etc. also, if an applet is 200x200, the "-f" option would possibly switch the screenres to 320x240 (i.e. the lowest possible one on my GFX card) - though pixels in this resolution will be horribly large, so i could force it to use, say 640x480 instead and the applet is shown centered. makes sense? 2) mouseX/mouseY seems to work fine with all my applets on the machines i've tested on (windoze only though) - could you please also check with other sketches? hth!
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asli
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Re: creating an EXE
« Reply #22 on: May 21st, 2004, 5:29pm » |
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1. re:re: wooooow super :::: 640x480 it works !!!!!!!!!!!!!!!! thanks a lot! 2. re:re: i tried many other examples: hmmmm, if i use 640x480 mouseX and mouseY works fine. but mousePressed() not. &!!!! after clicking somewhere on the screen, mouseX and mouseY don't work anymore. 3. i also tried to compile the codes again but::::::: ___________________________________________________________ [asli:applet] asli% javac -g BAppletFS.java BAppletFS.java:21: cannot resolve symbol symbol : class BApplet location: class BAppletFS BApplet applet = (BApplet) c.newInstance(); ^ BAppletFS.java:21: cannot resolve symbol symbol : class BApplet location: class BAppletFS BApplet applet = (BApplet) c.newInstance(); ^ 2 errors [asli:applet] asli% javac -g BAppLauncher.java BAppLauncher.java:69: cannot resolve symbol symbol : class BApplet location: class BAppLauncher BApplet applet = (BApplet)c.newInstance(); ^ BAppLauncher.java:69: cannot resolve symbol symbol : class BApplet location: class BAppLauncher BApplet applet = (BApplet)c.newInstance(); ^ 2 errors ___________________________________________________________ anyway, thank you toxi!!!!!!!!!!!!
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fabsina
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Re: creating an EXE
« Reply #23 on: May 22nd, 2004, 12:23pm » |
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Hey guys! Any idea how to correctly export a jar file from Eclipse? If I try to start the jar file I always get an error message saying that the main-class manifest attribute failed to load. Also when I try to execute it giving the path in the command line it doesn't work. Is it possible to export a java applet as a jar file from Eclipse? Thanks!
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CarlG
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Re: creating an EXE
« Reply #26 on: Jan 5th, 2005, 7:09pm » |
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I may be missing something here... 1 - when using Toxi's app launcher can you use the .jar file created by P5's 'Export to web' or does it need to be one created from with eclipse (or the like)? 2 - to create a batch file is this just a text file with .bat extension containing the command line? Probably out of my depth a bit here but I really want to get some apps running stand alone. Any pointers would be great. thanks, Carl
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toxi
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Re: creating an EXE
« Reply #27 on: Jan 5th, 2005, 7:16pm » |
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on Jan 5th, 2005, 7:09pm, CarlG wrote:1 - when using Toxi's app launcher can you use the .jar file created by P5's 'Export to web' or does it need to be one created from with eclipse (or the like) |
| the normal PDE exported .jar is just fine. Quote:2 - to create a batch file is this just a text file with .bat extension containing the command line |
| spot on again. a simple batch file would just contain what you would write as command line too. if you need any more help, mail me offlist... cheers.
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http://toxi.co.uk/
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