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   Blobs 2D, porting from flash
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   Author  Topic: Blobs 2D, porting from flash  (Read 594 times)
cleoag

49574304957430 WWW
Blobs 2D, porting from flash
« on: Mar 25th, 2004, 10:16am »

Just convert my old (and slow) flash version of outline 2d blobs to processing...
 
you can view it at http://www.monteque.com/p5/blobs2d/
 
click with you mouse somwere into center (there 10 blobs can be created)
 
code is not so clear, this is my first processing progs
« Last Edit: Mar 31st, 2004, 1:41pm by cleoag »  

den ivanov | cleoag.com
Markavian

Markavian+iTX WWW
Re: Blobs 2D, porting from flash
« Reply #1 on: Apr 14th, 2004, 5:15pm »

Err, your right, the code does look a bit complicated... the end app looks very interesting though.  
 
Can the size of the blobs be expanded easily?
 
I noticed it started to run quite slow at 10 blobs, have you thought about optimizing / simplifying your code to produce a similar effect?
 
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