|
Author |
Topic: Blobs 2D, porting from flash (Read 594 times) |
|
cleoag
|
Blobs 2D, porting from flash
« on: Mar 25th, 2004, 10:16am » |
|
Just convert my old (and slow) flash version of outline 2d blobs to processing... you can view it at http://www.monteque.com/p5/blobs2d/ click with you mouse somwere into center (there 10 blobs can be created) code is not so clear, this is my first processing progs
|
« Last Edit: Mar 31st, 2004, 1:41pm by cleoag » |
|
den ivanov | cleoag.com
|
|
|
Markavian
|
Re: Blobs 2D, porting from flash
« Reply #1 on: Apr 14th, 2004, 5:15pm » |
|
Err, your right, the code does look a bit complicated... the end app looks very interesting though. Can the size of the blobs be expanded easily? I noticed it started to run quite slow at 10 blobs, have you thought about optimizing / simplifying your code to produce a similar effect?
|
|
|
|
|