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Topic: 1nformation: Dis0rganized (Read 2588 times) |
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Martin
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1nformation: Dis0rganized
« on: Mar 8th, 2003, 6:37pm » |
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[1:d0] or 1nformation: Dis0rganized is a parody of sorts derived from MIT Media Lab's information: organized consortia. Seeking to disorient how the user reads news, [1:d0] displays each line of fresh news retrieved in real-time from approximately 4,500 news sources worldwide; however, presenting pertinent information at the same time. Beneath the blankets of this sketch being a parody, the disorientation may bring about another area of research in interaction design. Applet / Information / Source code at http://studio.instituteofmedia.com/experiments/ido/
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benelek
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Re: 1nformation: Dis0rganized
« Reply #1 on: Mar 9th, 2003, 12:49am » |
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i think i already linked this one in another post, but oh well.. Martin, u may like this one - it's called RIOT, and it's another go at the information overload concept. http://www.potatoland.org/riot/
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Martin
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Re: 1nformation: Dis0rganized
« Reply #2 on: Mar 9th, 2003, 4:06am » |
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Yup, I think I've seen this before And yes, you posted it over the Automated Systems category. Mark Napier is well-known for doing this kind of stuff. However, it's not built with Processing hehehehehe... Speaking of Processing, is there an easy way of rotating the camera's view given something like [1:d0]? I could treat each line as an object in an array of sorts but I think that it would be quite a resource hog. I'm looking for something like how the Valence sphere can be rotated when the user drags his/her mouse on the applet. In concept, is there a difference between rotating the objects themselves and rotating the camera? What do the rotate methods in Processing want to virtually mimic (object or camera) in the physical space? Thanks.
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Martin
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Re: 1nformation: Dis0rganized
« Reply #3 on: Mar 9th, 2003, 4:17am » |
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Hmm, to give a clearer and more concrete idea of what I'd want to achieve, I'd want to approach the concept animation made by Peter Cho derived from a message sent to him by John Maeda. However, I don't want it to just be an animation, rather, be an interactive piece. a message http://acg.media.mit.edu/people/pcho/thesis/msg.html
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benelek
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Re: 1nformation: Dis0rganized
« Reply #4 on: Mar 9th, 2003, 6:59am » |
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isn't the valence sphere rotated by adding a rotateY or something at the begining of the main loop?
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Martin
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Re: 1nformation: Dis0rganized
« Reply #5 on: Mar 9th, 2003, 9:33am » |
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Yup, how do you rotateY / rotateX / rotateZ something that already uses rotateY?
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Martin
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Re: 1nformation: Dis0rganized
« Reply #6 on: Mar 9th, 2003, 11:07am » |
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Update / [1:d0] / Emotional Abstract Animated motion blur providing an emotional expression to the viewer Access from 2nd column at http://studio.instituteofmedia.com/experiments/ido/
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benelek
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Re: 1nformation: Dis0rganized
« Reply #7 on: Mar 9th, 2003, 1:12pm » |
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what's the repaint() function do? i cant seem to find its definition in the motion-blurred version..
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tomek
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Re: 1nformation: Dis0rganized
« Reply #9 on: Mar 9th, 2003, 5:25pm » |
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Rotations are additive. So for example if your construct uses some rotateX/Y/Z() calls and you want to spin it as a whole you can add one more rotateY() at the begining of the loop and give it progressively different value with each frame. To control speed in a consistent manner on all machines you could drive the 'global' rotateY() using some kind of time input like millis() funtion. I think...
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Martin
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Re: 1nformation: Dis0rganized
« Reply #10 on: Mar 9th, 2003, 6:35pm » |
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hi tomek, good idea. however, it's more suited for an animation in autorun mode. case would be rotating using user input. how now brown cow?
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benelek
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Re: 1nformation: Dis0rganized
« Reply #11 on: Mar 9th, 2003, 11:38pm » |
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if u want the rotation to vary with mouse movement, u can have a rotateX/Y/Z(rotaterVar) at the begining of the loop(), and then in mouseDragged() put rotaterVar+=(mouseX-pmouseX); er... Code: void setup() { //stuff. } float rotaterVar=0; void loop() { rotateY(rotaterVar); //ur normal drawing stuff goes here. } void mouseDragged() { rotaterVar+=0.5*radians(mouseX-pmouseX); } |
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Martin
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Re: 1nformation: Dis0rganized
« Reply #12 on: Mar 10th, 2003, 6:48pm » |
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in simple scenarios, it's pretty easy to insert rotateY(rotaterVar); ... but in more complicated scenarious, like the orig version of [1:d0], where do i insert rotateY(rotaterVar); ? hmmm... should i go multithreading? one rotate based on mouse drag for the main thread, and another auto-rotate for the text insertion?
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mmuday
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Re: 1nformation: Dis0rganized
« Reply #13 on: Mar 10th, 2003, 10:35pm » |
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Martin, This is GREAT stuff... now I'm inspired to do something with 3d text. Cool cool cool. Cheers, -Mark
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Martin
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Re: 1nformation: Dis0rganized
« Reply #14 on: Mar 11th, 2003, 4:06am » |
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thanks. looking forward to what you come up with
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« Last Edit: Mar 11th, 2003, 4:09am by Martin » |
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