2D Physics engine made with Processing

edited January 2018 in Share Your Work

I had like to share my own small , simple and not more powerful 2D Physics engine that made in Processing. one year ago I started to learn processing with zero programing experience and started to work on game making to learn programing.

Actually i want to make a game but that require physics . I tried Box2D but i didn't like conversion between coordinates between world and pixels and less control on body .then i started to make physics engine and today I want to share my physics engine . it is not powerful as Box2D and need more work to do like to add friction,bounciness,and other things but collision detection and collision response works good . I also want to add continues collision detection for fast objects.

if anyone want to use it . I like to make Documentation for that.

Code : Github

video :


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