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hi, i’ve searched online but i couldn’t find anything good for me.
There’s a PImage which has to follow the coordinates of the mouse, without moving. This gif is pretty much what i’d like to do
look at help for command rotate
float angle; void setup() { size (600, 600); background(0); } void draw() { background(0); translate (333, 333); rotate(angle); rect(-20, -20, 40, 40); angle+=.07; }
to use mouse look at mouseX and use map() to map the value of mouseX to the angle you need (which is in radians)
mouseX
map()
see
https://processing.org/reference/map_.html
https://processing.org/reference/rotate_.html
https://processing.org/tutorials/transform2d/
I assume that you want the image to face the mouse position in which case you can calculate the rotation angle with
float angle = atan2(mouseY - imgY, mouseX - imgX);
Where imgX and `imgY' is the position of the centre of the image on the screen.
imgX
In draw() you can then use rotate(angle); followed by image(img, imgX, imgY); where img is the PImage you want to rotate.
draw()
rotate(angle);
image(img, imgX, imgY);
img
Answers
look at help for command rotate
to use mouse look at
mouseXand usemap()to map the value of mouseX to the angle you need (which is in radians)see
https://processing.org/reference/map_.html
https://processing.org/reference/rotate_.html
https://processing.org/tutorials/transform2d/
I assume that you want the image to face the mouse position in which case you can calculate the rotation angle with
float angle = atan2(mouseY - imgY, mouseX - imgX);Where
imgXand `imgY' is the position of the centre of the image on the screen.In
draw()you can then userotate(angle);followed byimage(img, imgX, imgY);whereimgis the PImage you want to rotate.