We are about to switch to a new forum software. Until then we have removed the registration on this forum.
I'm new to Processing and after writing some "Bouncing Ball" programs I wanted to do something bigger,so I decided to write a "Gravitational Simulation" which simulates Gravitational Force and its effects between two objects(A and B).
The program reads data from txt files and the uses them to calculate.
Because the real numbers would be too big,I scale them down by 100000000.
The scaling is NOT done by the program that's why the numbers in the txts are scaled down by me.
I think everything should work fine,but when I give real life numbers(Sun and Mercury) somewhy the trajectory got messed up.The time acceleration of the program is done by maxing out the framerate.
Here are my values(taken from Wikipedia and divided by 100000000):
Ax = 300
Ay = 300
Bx =879.09176 (Ax + 579...)
By = 300
Am = 19890000000000000000000
Bm = 3302000000000000
Ad = 20
Bd = 10 (diameters are not accurate because they aren't needed for any calculations)
Bvy = 4.763(don't ask why)
Line = 0
Here is my code:
public float Ax,Ay,Bx,By,Avx,Avy,Bvx,Bvy,Aax,Aay,Bax,Bay,Aex,Aey,Bex,Bey,d,dx,dy,Am,Bm,F,Ad,Bd; void setup(){ frameRate(250); size (displayWidth,displayHeight); Ax = 300; Bx = 879.09176;//Position X Ay = 300; By = 300;//Position Y Avx =0; Bvx= 0;//Velocity X Avy =0; Bvy= 4.763;//Velocity Y Aax =0; Bax= 0;//Acceleration X Aay =0; Bay= 0;//Acceleration Y Aex =0; Bex= 0;//Direction X Aey =0; Bey= 0;//Direction Y Am = 19890000000000000000000 ; Bm = 3302000000000000;//Mass Ad = 20; Bd = 10;//Diameter } void draw(){ if(Ax < Bx){Aex = 1;Bex = -1;dx = (Bx - Ax);}else{//Setting Direction-X and Distance-X(dx) if(Ax > Bx){Aex = -1;Bex = 1;dx = (Ax - Bx);}else{ if(Ax == Bx){Aex = 0;Bex = 0;dx = 0;}}} if(Ay < By){Aey = 1;Bey = -1;dy = (By - Ay);}else{//Setting Direction-Y and Distance-Y(dy) if(Ay > By){Aey = -1;Bey = 1;dy = (Ay - By);}else{ if(Ay == By){Aey = 0;Bey = 0;dy = 0;}}} d = sqrt((dx*dx)+(dy*dy));//Calculating the distance d = (d * d);//Squaring the distance(needed for further calculations) F = ((6.67384*((Am*Bm)/(d)))/100000000000.0)/100000000.0;// "6.67384/100000000000.0" is the G constant. "/100000000.0" SCALES down the force if(Ax != Bx){Aax = F/Am;Bax = F/Bm;}else{Aax = 0;Bax = 0;}//Calculating Acceleration-X if(Ay != By){Aay = F/Am;Bay = F/Bm;}else{Aay = 0;Bay = 0;}//Calculating Acceleration-Y Avx = Avx + (Aax * Aex);//Calculating Velocity-X using the CURRENT Velocity-X , the Acceleration-X and the Direction of the Acceleration-X(Aex or Bex) Avy = Avy + (Aay * Aey); Bvx = Bvx + (Bax * Bex);//Calculating Velocity-Y using the CURRENT Velocity-Y , the Acceleration-Y and the Direction of the Acceleration-Y(Aey or Bey) Bvy = Bvy + (Bay * Bey); Ax = Ax + Avx;//Calculating Position-X... Ay = Ay + Avy;//...and Y Bx = Bx + Bvx;//And for the... By = By + Bvy;//...B oject too println("Speed-X:" + Bvx + " Speed-Y:" + Bvy + " F:" + F); println("Dist:" + sqrt(d)/1000 + " Accel X:" +Bax + " Y:" + Bay); println("Fps:" + frameRate); if (int(loadStrings("Line.txt")[0]) == 1){//Draws the trajectory of the objects or hides them. BTW:I know it would be easier using the "background()" function fill(255); stroke(255); rect(0,0,displayWidth,displayHeight); } fill(0); stroke(0); ellipse(Ax,Ay,Ad,Ad);//Drawing Object A fill(0,0,255); stroke(0,0,255); ellipse(Bx,By,Bd,Bd);//Drawing Object B }
Thanks For Any Help
Answers
Sorry for the grammar and spelling
http://forum.processing.org/two/discussion/8045/how-to-format-code-and-text
Code formatted
Don't do loadString() in draw(), too slow.
Also why do you load all these files? You can just define the constants in the code, or all in the same text file. Would make the code easier to run for us.
Beside, these variable names doesn't help understanding your code.
What do you mean by "somewhy the trajectory got messed up"?
Variable declaration edited. And by the trajectory thing I mean that these values represent the Sun(object A) and Mercury(object B) so if you run the program you should see a blue ball PERFECTLY orbiting the blck one. BTW the variable Bvy should be 0.4763 but with that nothing really happens.
Crossposted: http://stackoverflow.com/questions/29076881/gravitational-simulation-in-processing
Sorry for crossposting