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My images are displayed and I am able to cycle through them. But what I am trying to accomplish is to not have the previous image remain after the key is pressed. This is the closest example I can find, and so far I understand that something needs to be done with the boolean = true;. I do not know how to incorporate this, though.
PImage happiness;
PImage sorrow;
int x = 250;
int y = 250;
boolean showMask = true;
Happiness happy1;
Sorrow sorrow1;
void setup(){
size(500,500);
smooth();
happiness = loadImage ("happiness0.png");
sorrow = loadImage ("sorrow1.png");
createMask();
}
//This is where my problem is
void draw (){
if (keyCode == RIGHT) {
sorrow1.display();
sorrow1.godname();
} else {
happy1.display();
happy1.godname();
}
}
void createMask() {
happy1 = new Happiness (happiness, x, y);
sorrow1 = new Sorrow (sorrow, x , y);
}
Answers
No worries. It fixed itself... don't know how it happened. If anyone else is having trouble with this, the link above can give you some sort of idea.