@Chrisir I can't seem to get that to work properly in my code
void setup()
{
//size of canvas
size(600, 750);
//background is black
background(0);
//stroke color is white
stroke(255);
//stroke is smooth and not pixelated
smooth();
}
void draw()
{
BubbleDraw();
}
void BubbleDraw()
{
//displacing the circles in a group around the middle
translate(width/2, height/2);
int drawing = 0;
for (int i = 0; i < 15; i++)
{
for (int j = 0; j < 15; j++)
{
//circles have no fill (press picture before page turns white)
fill(0);
//the angles in which the circles rotate are from -90 to 90
float angle = random (-90, 90);
//changes degrees to radians
rotate (radians (angle));
//circles made at 0,0 progressively get larger
ellipse(0, 0, i+j, i+j);
//moves the circles individually
translate(0, 25);
drawing++;
}
if(drawing>7)
{
noLoop();
}
}
}
int drawing = 0;
void setup()
{
//size of canvas
size(600, 750);
//background is black
background(0);
//stroke color is white
stroke(255);
//stroke is smooth and not pixelated
smooth();
}
void draw()
{
stroke(drawing*20+60, 0, 0);
BubbleDraw();
drawing++;
if (drawing>7)
{
noLoop();
}
println (drawing);
}
void BubbleDraw()
{
//displacing the circles in a group around the middle
translate(width/2, height/2);
for (int i = 0; i < 15; i++)
{
for (int j = 0; j < 15; j++)
{
//circles have no fill (press picture before page turns white)
fill(0);
//the angles in which the circles rotate are from -90 to 90
float angle = random (-90, 90);
//changes degrees to radians
rotate (radians (angle));
//circles made at 0,0 progressively get larger
ellipse(0, 0, i+j, i+j);
//moves the circles individually
translate(0, 25);
}
}
}
Answers
don't use noLoop() in the first place
instead have a global var howMany
int howMany = 0;
and in draw() say
@Chrisir I can't seem to get that to work properly in my code
here
you needed to make it a global var (define it before setup so it's valid everywhere)
say the stuff in draw() not in BubbleDraw()
;-)
That makes so much sense thank you so much! @chrisir
great!
;-)