We are about to switch to a new forum software. Until then we have removed the registration on this forum.
Processing provides a set of uniform and varying variables to shaders depending on the defined shader type. I've found a resource that lists out what they were early on in P5 version 2, but is there an "official" list of these somewhere with the updated mode names? The official shader tutorial only lists out the shader modes (texture, point, line shaders) and gives some examples, but I'd like a reference of all of the variables available if possible.
This is the resource: https://codeanticode.wordpress.com/2012/08/02/shaders-in-processing-2-0-part/
Answers
I would advise you to read this thread :
http://forum.processing.org/two/discussion/3493/processing-shader-pipeline-and-built-in-uniforms#latest