i looked trough the common-questions and there are some things moved from the wiki, but still i stumble upon dead links in the forum and google.
I have some vague memory that there was a server crash or similar a while ago.. is that true?
i am looking for an algorithm to build a 3d hull around an arbitraty 3d curve. my curve is changing constantly. it consists of some particles connected by springs in a physics simulation (traer library). in the end i want to have something like a moving tentacle.
one possible algorithm for constructing such a hull is the parallel transport frame algorithm. at the moment i am using an implementation of this algorithm: https://github.com/nkint/tubesP5
90% of the time this works perfect but 10% of the time segements of the tentacle disappear or change orientation randomly by 180 degrees. seems like the algorithm doesn't like how my curve moves. but i don't know the limits of the parallel transport frame algorithm.
Answers
http://forum.processing.org/two/categories/common-questions
I founded the part I needed on waybackmachine :) http://archive.org/web/
i looked trough the common-questions and there are some things moved from the wiki, but still i stumble upon dead links in the forum and google. I have some vague memory that there was a server crash or similar a while ago.. is that true?
http://forum.processing.org/two/discussion/8093/technical-faq
thanks - but damn, still searching. how was the url of the old wiki so i can look it up in the waybackmachine?
i am looking for an algorithm to build a 3d hull around 3d curve. pretty that there something about that in the wiki.
http://wiki.processing.org
Works quite well I must say :)
edit:
by that I mean with http://archive.org/web/
thanks. it worked. i went way back but i didn't find what i was looking for.
what did you search?
i am looking for an algorithm to build a 3d hull around an arbitraty 3d curve. my curve is changing constantly. it consists of some particles connected by springs in a physics simulation (traer library). in the end i want to have something like a moving tentacle.
one possible algorithm for constructing such a hull is the parallel transport frame algorithm. at the moment i am using an implementation of this algorithm: https://github.com/nkint/tubesP5 90% of the time this works perfect but 10% of the time segements of the tentacle disappear or change orientation randomly by 180 degrees. seems like the algorithm doesn't like how my curve moves. but i don't know the limits of the parallel transport frame algorithm.
and which wiki entry?
i thought this http://web.archive.org/web/20120829070604/http://wiki.processing.org/w/Triangulation is something i could use but it isn't. i really need something like a parallel transport frame algorithm that works for moving curves.
I don't know.