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hi everybody, i would like to create a landscape with basic rigid body physics. i found the class BTerrain in the bRigid library which is doing exactly what i need in terms of physics.
but the class gives me only little influence on how the terrain looks. if i get it right the terrain can only be created automatically by random. but i would like to set the vertices by hand.
am i missing something? is this really not possible?
Answers
When talking about an uncommon library, it is better to give a link to it. Brigid seems to be a common enough name to require adding some other criteria to refine the search and find bRigid...
Out of curiosity, I searched this library, then installed it. Looks nice.
Indeed, BTerrain auto-generates a terrain from a few parameters. It lacks the flexibility you want. But its source is available and seems simple (or, at least, short!). The tshape() method creates the terrain using a noise function. Perhaps you can take inspiration and make your own class using points from your own data (heightmap or other).
thanks for that. totally forgot to look into the source files. looks simple enough to do my own version. still a bit strange that bterrain only offers auto-creation. maybe it's meant just as an example and not as a real library-part.
the whole brigid library looks pretty promising. physiscs in 3d. nice. there is another library of the same guy that looks pretty interesting: http://www.lab-eds.org/punktiert
I had a workshop for punktiert library. It is really cool:) Happy moments. suckerpunchdaily