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Hey, I'm taking a class in Processing, and we're making simple video games as one of our first projects. Mine is a square that is controlled with "a" and "d" to dodge the falling ellipses. I'm trying to make it so that 1. once all the ellipses reach the bottom, "circle_down" resets and they fall from the top again using the new variable, and 2. once the square touches an ellipse, the game stops. (Clearly, I don't have any idea how to make each line of code on its own line on the forum, so sorry about that...)
/* Move the square left and right with "a" and "d" to dodge the falling red ellipses. */
int x = 10;
int square_move = 30;
float circle_down = random (15, 25);
float x2 = random (10, 390);
float x3 = random (10, 390);
float x4 = random (10, 390);
float x5 = random (10, 390);
float x6 = random (10, 390);
float y2 = 20;
void setup() {
size(400, 400);
stroke(255);
frameRate (20);
}
void draw () {
background(255);
fill (0);
rect (x, 350, 20, 20);
circle ();
}
void keyPressed () {
if (key == 'd') {
x = x + square_move;
}
if (key == 'a') {
x = x - square_move;
}
}
void circle () {
fill (255,0,0);
y2 = y2 + circle_down;
ellipse (x2, y2-5 * circle_down, 25, 25);
ellipse (x3, y2-10 * circle_down, 25, 25);
ellipse (x4, y2-25 * circle_down, 25, 25);
ellipse (x5, y2-28 * circle_down, 25, 25);
ellipse (x6, y2-27 * circle_down, 25, 25);
ellipse (x2, y2- circle_down+2, 25, 25);
ellipse (x3+11, y2-32 * circle_down+5, 25, 25);
ellipse (x4+5, y2-15 * circle_down+8, 25, 25);
ellipse (x5+6, y2-29 * circle_down+9, 25, 25);
ellipse (x6+9, y2-31 * circle_down+6, 25, 25);
}
Thanks for your help! And, since this is obviously one of the clunkiest codes ever written, I'd appreciate any other suggestions as well.
Answers
regarding formatting code here in the forum, read
http://forum.processing.org/two/discussion/8045/how-to-format-code-and-text#Item_1
here
at the moment your code lacks flexibility since your ellipses have all their y-values written in plain text - it'd be easier to have them in arrays - see article about this ny PhiLho
http://forum.processing.org/two/discussion/8082/from-several-variables-to-arrays
yeah...
first check
newGame is a function you have to write
it contains
err....
before setup() say boolean GameStopped = false;
once the square touches an ellipse say GameStopped = true;
in draw() say
once the square touches an ellipse
again, easier with arrays, read article
;-)
.
I'm sorry, I just started learning all this a about a month ago. I'm not really sure what you want for
or where I would put it.