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float skyX=0;
float skyY=0;
float skyW=600;
float skyH=150;
float sunX=500;
float sunY=50;
float sunW=75;
float sunH=75;
float dx=1;
float moonX=250;
float moonY=70;
float moonW=75;
float moonH=75;
float witchx=590;
float witchy=50;
float witchw=60;
float witchh=20;
int broomX =80;
int spacing =12;
int broomLen =40;
boolean click = false;
void setup() {
size(600, 500);
}
void draw() {
background(3, 255, 80);
clicked();
// stageNight(skyX, skyY, skyW, skyH);
}
///////// Day ///////////
void stageDay(float skyX, float skyY, float skyW, float skyH) {
// sky color and layout
fill(192, 221, 250); // Set fill to Light blue
noStroke();
rect(skyX, skyY, skyW, skyH);
//sun body
strokeWeight(1);
stroke(0);
ellipseMode(CENTER); // Set ellipseMode to CENTER
fill(255, 243, 3); // Set fill to yellow
ellipse(sunX, sunY, sunW, sunH); // Draw ellipse using CENTER mode
}
///////// night ///////////
void stageNight(float skyX, float skyY, float skyW, float skyH) {
// sky color and layout
fill(3, 185, 255); // Set fill to Light blue
noStroke();
rect(skyX, skyY, skyW, skyH);
//moon body
strokeWeight(1);
stroke(0);
ellipseMode(CENTER); // Set ellipseMode to CENTER
fill(245, 220, 237); // Set fill to yellow
ellipse(moonX, moonY, moonW, moonH); // Draw ellipse using CENTER mode
witch(witchx, witchy, witchw, witchh);
moveWitch();
}
///////// witch body///////////
void witch(float witchx, float witchy,
float witchw, float witchh) {
//head
strokeWeight(1);
stroke(0);
fill(255, 0, 0);
ellipseMode(CENTER); // Set ellipseMode to CENTER
ellipse(witchx-48, witchy+20, witchw-20, witchh+20); // Draw ellipse using CENTER mode
//hat
fill(0); // Set to black
noStroke();
triangle( witchx-35, witchy, witchx+10-witchw, witchy-witchh-5, witchx-witchw, witchy-18+witchh);
rect(witchx-80, witchy, 70, 10); // Draw rect
//leg2
stroke(70, 191, 19); // Set to d green
strokeWeight(10);
line(witchx-40, witchy+100, witchx-70, witchy+175);
//body
fill(252, 185, 48); // Set to brown
noStroke();
rect(witchx-85, witchy+41, 70, 90); // Draw rect
//broom
stroke(185, 131, 13); // Set to d green
strokeWeight(10);
line(witchx-125, witchy+135, witchx+40, witchy+135);
line(witchx+40, witchy+100, witchx+40, witchy+170);
//broom lines for loop
for (int broomY=150; broomY<=225; broomY+=spacing) {
strokeWeight(3);
line(witchx+40, broomY, witchx+40+broomLen, broomY);
}
//leg1
stroke(70, 191, 19); // Set to d green
strokeWeight(10);
line(witchx-40, witchy+120, witchx-40, witchy+200);
}
///////// move witch ///////////
void moveWitch() {
// normal movement of the Witch From right to left
if (witchx>width) witchx=0;
{
witchx = witchx-dx;//take dx and -1 untill 0 then run the next if
}
if (witchx <= -100) {
witchx=600;// sets this back to 600 so witch can fly from the right
}
}
///////// click witch ///////////
void mouseClicked () {
if ( (mouseX > witchx-125) && (mouseX < witchx + 225 ) &&
(mouseY > witchy) && (mouseY < witchy + 200) ) {
click = !click;
}
// clicked ();
}
void clicked () {
if (click) {
stageDay(skyX, skyY, skyW, skyH);
}
else {
stageNight(skyX, skyY, skyW, skyH);
}
}
//
Comments
nice! thank you!