How to parallelize opengl offscreen rendering

Hi,

I have a sketch in which I render some images and then I compare them. The images are kept in memory, to avoid writing thousands of images on the hdd. The sketch uses OpenGL, and I was hoping to parallelize this rendering offscreen with a new PGraphics object. But, it seems that OpenGL can only have one renderer per thread...

Can you give me any advices? Can it be done creating instances of PApplet each one with its own renderer?

Answers

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