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//Car
Car car1;
b1 b1;
o1 o1;
int xx=1000;
int virtualMouseY;
float y1= random(390, 600);
int c1=0;
int d=0;
int speed=1;
PImage bg;
void setup() {
size(1000, 600);
bg = loadImage("road.jpg");
car1= new Car();
b1= new b1();
o1= new o1();
smooth();
}
void draw() {
println(c1);
loop();
noStroke();
background(bg);
fill(183, 67, 123);
car1.cardisplay();
virtualMouseY = constrain(mouseY, 335, 525);
fill(128);
b1.b1();
o1.o1();
xx-=speed;
fill(108);
textSize(15);
text("CLICK TO PAUSE", 10, 55);
fill(255, 169, 88);
textSize(35);
text("Score:", 10, 35);
text(c1*100, 120, 35);
if (xx<=-20) {
xx=1000;
c1+=1;
y1=(y1*3)+1;
if (y1>1000) {
y1=y1%1000;
}
}
if (((y1-15<=virtualMouseY)&&(y1+15>=virtualMouseY))&&(xx-27<=25)) {
noLoop();
d=1;
}
if (d==1) {
background(128);
textSize(42);
fill(245, 166, 166);
text("GAME OVER", 400, 240);
fill(255);
text("SCORE:", 450, 290);
text(c1*100, 450, 340);
fill(166, 214, 245);
text("CLICK TO RETRY", 350, 390);
}
if (c1>=1) {
speed=(c1/1)+1;
}
}
class Car {
void cardisplay() {
rect(30, virtualMouseY, 100,35);
rect(40, virtualMouseY-20, 60,20);
fill(0);
ellipse(40,virtualMouseY+40,15,15);
ellipse(120,virtualMouseY+40,15,15);
}
}
class b1 {
void b1() {
beginShape();
vertex(xx-1000, 216);
vertex(xx-951, 216);
vertex(xx-951, 247);
vertex(xx-931, 228);
vertex(xx-923, 247);
vertex(xx-923, 150);
vertex(xx-908, 135);
vertex(xx-893, 150);
vertex(xx-893, 179);
vertex(xx-882, 167);
vertex(xx-870, 179);
vertex(xx-870, 195);
vertex(xx-826, 195);
vertex(xx-826, 224);
vertex(xx-807, 198);
vertex(xx-788, 224);
vertex(xx-768, 198);
vertex(xx-749, 224);
vertex(xx-749, 150);
vertex(xx-734, 135);
vertex(xx-719, 150);
vertex(xx-719, 217);
vertex(xx-671, 217);
vertex(xx-671, 248);
vertex(xx-657, 228);
vertex(xx-642, 248);
vertex(xx-642, 195);
vertex(xx-599, 195);
vertex(xx-599, 224);
vertex(xx-579, 200);
vertex(xx-560, 224);
vertex(xx-560, 179);
vertex(xx-548, 168);
vertex(xx-536, 179);
vertex(xx-536, 233);
vertex(xx-493, 233);
vertex(xx-493, 195);
vertex(xx-449, 195);
vertex(xx-449, 151);
vertex(xx-435, 136);
vertex(xx-420, 151);
vertex(xx-420, 179);
vertex(xx-409, 167);
vertex(xx-397, 179);
vertex(xx-384, 167);
vertex(xx-373, 179);
vertex(xx-373, 223);
vertex(xx-353, 198);
vertex(xx-328, 233);
vertex(xx-292, 233);
vertex(xx-292, 214);
vertex(xx-249, 214);
vertex(xx-249, 179);
vertex(xx-236, 168);
vertex(xx-224, 179);
vertex(xx-224, 225);
vertex(xx-204, 200);
vertex(xx-186, 225);
vertex(xx-186, 151);
vertex(xx-171, 137);
vertex(xx-156, 151);
vertex(xx-156, 197);
vertex(xx-114, 197);
vertex(xx-114, 181);
vertex(xx-101, 169);
vertex(xx-89, 181);
vertex(xx-89, 215);
vertex(xx-48, 215);
vertex(xx-23, 181);
vertex(xx, 211);
vertex(xx, 216);
vertex(xx, 216); //1st
vertex(xx, 216);
vertex(xx+49, 216);
vertex(xx+49, 247);
vertex(xx+63, 228);
vertex(xx+77, 247);
vertex(xx+77, 150);
vertex(xx+92, 135);
vertex(xx+107, 150);
vertex(xx+107, 179);
vertex(xx+118, 167);
vertex(xx+130, 179);
vertex(xx+130, 195);
vertex(xx+174, 195);
vertex(xx+174, 224);
vertex(xx+193, 198);
vertex(xx+212, 224);
vertex(xx+232, 198);
vertex(xx+251, 224);
vertex(xx+251, 150);
vertex(xx+266, 135);
vertex(xx+281, 150);
vertex(xx+281, 217);
vertex(xx+329, 217);
vertex(xx+329, 248);
vertex(xx+343, 228);
vertex(xx+358, 248);
vertex(xx+358, 195);
vertex(xx+401, 195);
vertex(xx+401, 224);
vertex(xx+421, 200);
vertex(xx+440, 224);
vertex(xx+440, 179);
vertex(xx+452, 168);
vertex(xx+464, 179);
vertex(xx+464, 233);
vertex(xx+507, 233);
vertex(xx+507, 195);
vertex(xx+551, 195);
vertex(xx+551, 151);
vertex(xx+565, 136);
vertex(xx+580, 151);
vertex(xx+580, 179);
vertex(xx+591, 167);
vertex(xx+603, 179);
vertex(xx+616, 167);
vertex(xx+627, 179);
vertex(xx+627, 223);
vertex(xx+647, 198);
vertex(xx+672, 233);
vertex(xx+708, 233);
vertex(xx+708, 214);
vertex(xx+751, 214);
vertex(xx+751, 179);
vertex(xx+764, 168);
vertex(xx+776, 179);
vertex(xx+776, 225);
vertex(xx+796, 200);
vertex(xx+814, 225);
vertex(xx+814, 151);
vertex(xx+829, 137);
vertex(xx+844, 151);
vertex(xx+844, 197);
vertex(xx+886, 197);
vertex(xx+886, 181);
vertex(xx+899, 169);
vertex(xx+911, 181);
vertex(xx+911, 215);
vertex(xx+952, 215);
vertex(xx+977, 181);
vertex(xx+1000, 211);
vertex(xx+1000, 216); //1st
vertex(xx+1049, 216);
vertex(xx+1049, 247);
vertex(xx+1049, 315);
vertex(xx-1000, 315);
endShape(CLOSE);
}
}
class o1 {
void o1() {
ellipse(xx+50, y1, 50, 40);
ellipse(xx+150, y1+3, 40, 30);
ellipse(xx+200, y1+6, 40, 30);
ellipse(xx+300, y1+9, 40, 30);
ellipse(xx+400, y1+12, 40, 30);
ellipse(xx+500, y1+15, 40, 30);
}
}
void mousePressed() {
if (d==1) {
redraw();
c1=0;
speed=1;
d=0;
xx=1000;
}
if (d==0) {
noLoop();
background(110);
fill(255);
textSize(42);
fill(245, 166, 166);
text("PAUSED", 450, 280);
fill(166, 214, 245);
text("CLICK TO RESUME", 350, 330);
p=1;
}
if ((d==0)&&(p==1)) {
redraw();
p=0;
}
}
I need obstacles for this game. So everytime the car hits one obstacle, it's game over. Every time it avoids it, there are points given.
Answers
You forgot to ask a question.
try to comment your code, it will make fixing proplems a lot easier, both for yourself and everybody else.
i just diid! I need obstacles for this game. So everytime the car hits one obstacle, it's game over. Every time it avoids it, there are points given.
see other thread pls
Duplicate, closing:
http://forum.processing.org/two/discussion/7499/can-someone-help-us-with-our-game#Item_8