Circular Slit Scan

jsrjsr
edited October 2013 in How To...

Hi everyone,

I have a question on how I might make a Slit Scan image that moves on a circular path or arc if you will. Ive been looking around on other folks examples, but can't seem to find what Im looking for.

I have a reference from a project that was done a little ago, which I think was done in OF.

Just wondering if its possible in Processing?

reference: http://www.creativeapplications.net/ipad/last-clock-ipad/

Any help would be great!

Answers

  • those are nice.

    yeah, easily possibly. it's just drawing 3 lines, one for hours, one for minutes, one for seconds. these are partial arms, don't actually reach the centre, but all the angles are the same as a normal clock. then you just need 3 different textures (from where? webcam?) for these arms, and draw a thin textured quad rather than a line.

    start by drawing the clock arms, working out the angles. then worry about camera feed and texturing.

  • ok, have hit an old problem - the second() gives an integer, so each second is 6 degrees, which is quite a lot given that the second hand is on the outside, lots of area. you need more of a sweep arm for smoothness... will think about it...

  • Thanks koogs! As of right now Im just trying to draw one of the clocks and see where that gets me. Are you saying I would start by making simple arcs to figure out where the pixels will lie?

    Thanks!

  • edited November 2013

    I'm putting in a comment here so I can follow this discussion. I too am working with slit-scanning. And I've also ordered a copy of HOLO -- may come out in December -- from creativeapplications.net.

  • ClockSlice15078

    couldn't get webcam to work so i used a 3600px wide image. will have to think of an alternative (maybe generate the image as it goes...)

    it also need hands, maybe drawn on a different layer (difficult as it's currently opengl and i don't think you can create an opengl background image).

  • Very nice koogs -- though I know it's not what you are after, still it is significant progress. At least you have 3 coencentric circles with different looks -- that's a feat in itself.

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