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Here is my code so far
Slimy[]slimys = new Slimy[35];
PImage space;
int x, y;
PImage happy;
int i;
int sx, sy;
boolean lost = false;
void setup()
{
size(800,600);
background(250,250,250);
space = loadImage("space.png");
imageMode(CENTER);
happy = loadImage("happy.png");
x = 50;
y = 400;
sx =700;
sy = 80;
for(int i = 0; i < slimys.length;i++)
{
slimys[i] = new Slimy();
}
}
void draw()
{
image(space, width/2, height/2,
width, (float(width)/space.width)*space.height);
image(happy, x, y, 0.2*happy.width, 0.2*happy.height);
for(int i = 0; i < slimys.length;i++)
{
slimys[i].drawSlimy();
}
fill(170,50,120);
ellipse(sx,sy,60,60);
if(y>600)
{
noLoop();
textSize(40);
fill(255);
text("GAME OVER", 310, 370);
}
if(x>800)
{
noLoop();
textSize(40);
fill(255);
text("GAME OVER", 310, 370);
}
if(y<0)
{
noLoop();
textSize(40);
fill(255);
text("GAME OVER", 310, 370);
}
if(x<0)
{
noLoop();
textSize(40);
fill(255);
text("GAME OVER", 310, 370);
}
}
void keyPressed()
{
if(key == CODED)
{
if(keyCode == UP)
{
y -= 10;
}
if(keyCode == DOWN)
{
y += 10;
}
if(keyCode == LEFT)
{
x -= 10;
}
if(keyCode == RIGHT)
{
x += 10;
}
}
}
class Slimy
{
float a, b;
PImage img;
Slimy()
{
a = random(0, width);
b = random(0, height);
img = loadImage("slimy.png");
imageMode(CENTER);
}
void drawSlimy()
{
image(img, a, b,0.15*img.width, 0.15*img.height);
for(int i = 0; i < slimys.length;i++)
{
a-= .018;
}
if(a<0)
{
a = 800;
a -= .018;
}
if(x>200)
{
a -= .3;
}
if(x>400)
{
a -= .6;
}
if(x>600)
{
a -= 1;
}
}
I'm having trouble getting my program to detect when the PImage "happy" touches the array of PImages "slimy". Do you use getX() and getY()?Also I know it'll probably be easier to make the PImage "happy" have its own class, but the problem is when I create it in a seperate class I have trouble getting its keyPressed() function to work correctly
Answers
Please highlight your code and hit CTRL+K!
http://staticvoidgames.com/tutorials/intermediateConcepts/CollisionDetection.jsp