For me, Swift is an excellent opportunity to get Processing onto IOS reliably. Porting to IOS through Javascript isn't the best method but before Swift JS was the only viable method.
Swift syntax is simular to Java, Basic & OCamel but isn't too close so it still would be a large task to convert.
Processing is so familiar now i use it for prototyping everything but I do wish it had a bit more under the hood. I'd love to see an a Processing crate for Rust. This would make my year.
Answers
For me, Swift is an excellent opportunity to get Processing onto IOS reliably. Porting to IOS through Javascript isn't the best method but before Swift JS was the only viable method.
Swift syntax is simular to Java, Basic & OCamel but isn't too close so it still would be a large task to convert.
Just like Object-C & C#, all efforts go to 1 proprietary platform! :-w
I'd pretty much prefer Processing for Dart. Or even D language! B-)
It is not a "scripting language", at least... It compiles to native code and aims at writing large programs.
In the native compile category, we've already got:
All of those are multi-platform. Swift, as Object-C & C# too, are focused on their own proprietary OSes!!! >:P
@GoToLoop C# too?
Yes @clankill3r. Even though C# is now available for other platforms, it only really shines on Windows. Just like Swift only shines on Apple OSes. 8-|
@GoToLoop I will start with unity soon and a lot of students use a mac so I wonder how it would go.
https://Unity3D.com/unity/system-requirements
Processing is so familiar now i use it for prototyping everything but I do wish it had a bit more under the hood. I'd love to see an a Processing crate for Rust. This would make my year.
@CalxDesign - I haven't tried Processing-rs, but it might be worth checking out.
Possible related discussion:
Christmas appears to have come early this year.
What's the current best flow for porting a processing sketch to IOS?
Re: Processing(Java) to iOS:
Unfortunately, as far as I am aware, the options are:
Previous discussions: