Geometry - How to unfold a mesh?

Hi! I'm sure a lot of people here has already faced this problem, and processing gives us a lot of tool for doing it: toxiclibs, he_mesh, model builder, and many other.

So, How to unfold a 3d mesh? Something like the popular pepakura software: http://www.tamasoft.co.jp/pepakura-en/ Giving a 3d object, unfold it and print in a 2d paper.

I'm sure there are billions of way to achieve it so I'm asking for some advice on methodologies and/or ideas, but also other project that doing it, computational geometry papers, theory about it, anything Thanks!

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