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I was trying to run the blur.glsl shader included with the IDE as an example, together with PeasyCam, but when the camera rotates, so does the blurred image.
Do shader effects like blur.glsl have to be rewritten so they work with a moving camera?
Source code of my test: https://github.com/jdf/peasycam/issues/17
Thanks!
Answers
I found the solution. Just call camera() before filtering the image. It was too simple for me to understand :P