you could make a blurred version of the rendered sphere and add it to the unblurred version. seach for glow on this site this http://www.jhlabs.com/ip/blurring.html
i would put the code for the blurring and adding into a shader program to have it run fast.
Answers
you could make a blurred version of the rendered sphere and add it to the unblurred version. seach for glow on this site this http://www.jhlabs.com/ip/blurring.html
i would put the code for the blurring and adding into a shader program to have it run fast.
Ok, I will try playing with blurring.
Thank you,
Nothing to do with Tools, moving the topic.