Setting the Z dimension in p3d

edited March 2014 in How To...

I have started using p3d and (in a basic sense) am rotating spheres around the centre. The problem is when the spheres come to the front of the screen (z=100) they block the whole screen before they vanish because they have gone above z=100. I was wondering if there was a way to set the boundaries of z just like with x and y "size(x,y)" as this seems like it could be the best fix. However, I don't want to reduce z in the opposite direction (minus z).

Thanks in advance :)

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