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I am following a tutorial patch and it is to create a specific framed number giff, so far so good.. But now I would like to change it so that it loops forever in realtime rather than outputs its intended gif, I have attached the code - any ideas? Thanks BB
int numFrames = 100;
OpenSimplexNoise noise;
void setup(){
size(500,500,P3D);
stroke(255);
fill(255);
noise = new OpenSimplexNoise();
}
float motion_radius = 2.5;
float x1(float t){
float seed = 1337;
return 0.25*width + 150*(float)noise.eval(seed + motion_radius*cos(TWO_PI*t),motion_radius*sin(TWO_PI*t));
}
float y1(float t){
float seed = 1515;
return 0.5*height + 150*(float)noise.eval(seed + motion_radius*cos(TWO_PI*t),motion_radius*sin(TWO_PI*t));
}
float x2(float t){
return 0.75*width + 50*cos(2*TWO_PI*t);
}
float y2(float t){
return 0.5*height + 50*sin(2*TWO_PI*t);
}
int m = 3000;
float delay_factor = 1.0;
void draw(){
float t = 1.0*(frameCount - 1)/numFrames;
background(0);
ellipse(x1(t),y1(t),6,6);
ellipse(x2(t),y2(t),6,6);
pushStyle();
strokeWeight(2);
stroke(255,35);
for(int i=0;i<=m;i++){
float tt = 1.0*i/m;
float x = lerp(x1(t - delay_factor*tt),x2(t - delay_factor*(1-tt)),tt);
float y = lerp(y1(t - delay_factor*tt),y2(t - delay_factor*(1-tt)),tt);
point(x,y);
}
popStyle();
println("saving frame " + frameCount + "/" + numFrames);
if(frameCount<=numFrames) saveFrame("fr###.png");
if(frameCount == numFrames) stop();
}
Answers
the answer is -
edit
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Chrisir