Changing prosessing sketch from gif to realtime

edited August 19 in Library Questions

I am following a tutorial patch and it is to create a specific framed number giff, so far so good.. But now I would like to change it so that it loops forever in realtime rather than outputs its intended gif, I have attached the code - any ideas? Thanks BB

  int numFrames = 100;

    OpenSimplexNoise noise;

    void setup(){
      size(500,500,P3D);

      stroke(255);
      fill(255);

      noise = new OpenSimplexNoise();
    }

    float motion_radius = 2.5;
    float x1(float t){
      float seed = 1337;
      return 0.25*width + 150*(float)noise.eval(seed + motion_radius*cos(TWO_PI*t),motion_radius*sin(TWO_PI*t));
    }
    float y1(float t){
      float seed = 1515;
      return 0.5*height + 150*(float)noise.eval(seed + motion_radius*cos(TWO_PI*t),motion_radius*sin(TWO_PI*t));
    }

    float x2(float t){
      return 0.75*width + 50*cos(2*TWO_PI*t);
    }
    float y2(float t){
      return 0.5*height + 50*sin(2*TWO_PI*t);
    }

    int m = 3000;

    float delay_factor = 1.0;

    void draw(){
      float t = 1.0*(frameCount - 1)/numFrames;

      background(0);

      ellipse(x1(t),y1(t),6,6);
      ellipse(x2(t),y2(t),6,6);

      pushStyle();
      strokeWeight(2);
      stroke(255,35);
      for(int i=0;i<=m;i++){
        float tt = 1.0*i/m;

        float x = lerp(x1(t - delay_factor*tt),x2(t - delay_factor*(1-tt)),tt);
        float y = lerp(y1(t - delay_factor*tt),y2(t - delay_factor*(1-tt)),tt);

        point(x,y);
      }
      popStyle();

      println("saving frame " + frameCount + "/" + numFrames);
      if(frameCount<=numFrames) saveFrame("fr###.png");
      if(frameCount == numFrames) stop();
    }

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