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https://indielm.itch.io/starbreak
I made this over a few days, been doing short game jams with processing lately.
This jam had rules of 128x128 pixels and no more than 4 colors.
I used a pixelated implementation of PixelFlow's fluid for rocket exhaust and smart flow field path finding code I wrote a while back for the enemies.
Comments
Now open source
https://github.com/lmccandless/starBreak
Being a short gamejam, the code was far too messy to publicly put my name on.
I cleaned up the code, added some comments, tuned game a bit, and implemented some features I had cut like right click for shield.