starBreak game

edited May 2018 in Share Your Work

https://indielm.itch.io/starbreak

I made this over a few days, been doing short game jams with processing lately.

This jam had rules of 128x128 pixels and no more than 4 colors.

I used a pixelated implementation of PixelFlow's fluid for rocket exhaust and smart flow field path finding code I wrote a while back for the enemies.

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