We are about to switch to a new forum software. Until then we have removed the registration on this forum.
Hi everyone,
The project I'm working on aims to support the Investigation of soundscapes. At this stage of the project I'm searching for repositories of geolocated environmental sound records, a relevant example is favouritesounds.org.
The questions are two:
Do you know any similar web site, collection, repository similar to favorite sounds, dealing with environmental sounds?
In the specific case of favouritesounds.org do you have any suggestion on how it could be used as repository of data for analysis and visualization in processing?
cheers
Comments
I am not aware of other sites that make soundscapes available. Sounds like you will have to spend some time using search engines.
Looking at the web site I didn't see an option for accessing audio files using a Processing sketch. You will have to contact favouritesounds.org yourself to ask if there is a way to retrieve audio for specific locations via HTTP, for example.
Please correct discussion title
There are further sound bites in the Wikipedia article you linked to above
https://www.nps.gov/yell/learn/photosmultimedia/sounds-artistpaintpots.htm
Yellowstone for example
You could download the sounds and use them locally for your own visuals?
In what way is the title not appropriated ?
I came across this interesting research paper SOUND MAPPING ON THE WEB: CURRENT SOLUTIONS AND FUTURE DIRECTIONS by B.Mechtley et al. collecting and analyzing 94 websites dealing with sound maps. I will go through the most relevant of them an see if one or more has an API providing access to the database....
The N in sound in the title is missing ;-)
;)
Suggestion for visual:
The map is from above
Now imagine you stand in the land and see the map from the side. Like a walking person
You would see sound spots on the horizon
You could look around and see different ones (other angle)
Their distances are different, so they appear smaller or bigger
As a symbol you could use a marker with text above OR use an image showing the FFT of the first 40 seconds or so.
So each sound looks differently
This could be a 2D image with transparent background (calculation asynchronous) that rotates towards user (when he walks around) or be a 3D shape that you calculate and store as a PShape
Use queasyCam for walking
I really like your suggestion. If I understand It correctly you are suggesting a sort of "virtual soundwalk". Something similar to google street viewer. Instead of representing the elements in a top view (a common map) the user dives into a prospective view, where sounds are visualized according to their specific intensity at the POV of the user.... I think the main problem is the density of information, in google street viewer the user can interact constantly with the surrounding. In the case of this project the density of environmental sound records is currently too low IMHO, the user wound be forced to walk a lot before reaching the next sound event. Your idea would work best if specific soundwalks would be recorded intentionally, so that the user csould enjoy that portion of the map, which is in fact the way google street viewer is made. If I will find an area with enough high density of data I would definitely give it a try, but first let's see if i get at least access to one of the databases out there.... #-o
I guess you would only hear a sound when you click on a sound image
As for the density, I think that’s a matter of scale
sculpture:
waits a bit into the song till it records a 3D sound sculpture. Then stops the song and kills minim.
Use peasyCam to rotate and scale the soundsculpture with the mouse.
Chrisir
No sure if this would be useful to you.
https://forum.processing.org/two/discussion/27271/fft-to-identify-bird-s-singing#latest
Kf