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i'm making a Universal Turing machine emulator (google it).
it uses ever increasing amounts of memory, not much more to say.
it obviously shouldn't
https://pastebin.com/ZNKADezL turingmachine.pde
https://pastebin.com/isBwGXmD GUI.pde (currently unused)
https://pastebin.com/guddfXsM computation.pde
https://pastebin.com/nms3733V data.pde
if you look in the main file there is a PGraphics called p.
when i use this to animate writing, the memory usage goes skyhigh, eventually chrashing.
i can't use it for any longer than three minutes like this.
Answers
https://Forum.Processing.org/two/discussion/27757/can-i-create-a-mask-from-a-shape
do i have to prerender all the animations is setup?
until a solution is found, i will prerender it in setup
all i'm trying to solve is the amount of memory my method uses not how to do it
unrelated, but... the overwriting symbol works fine, but regular text doesn't...
as in, during the animation, the symbol that overwrites the current one
another temporary fix, i found for some reason P2D was the problem