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As a very confused opengl beginner complete beginner who is struggling to get started I have a few questions.
Is it possible to use GLSL directly in processing or do you need to port to PShader?
Is there any tutorial for how to port shaders to PShader or use publicly available shaders? I want to start learning opengl shaders, but I don't know where to start since it seems like everywhere I can find examples, the language or implementation is different from what processing uses.
2.5 How do I take a shader for shadertoy and play around with it in processing?
Is there anybody making easy to follow tutorials like Dan Shiffman does for shaders?
How universal are shaders? For example, if I learn how to do shaders in processing can I take those and use them with openframeworks for example?