We are about to switch to a new forum software. Until then we have removed the registration on this forum.
Has anyone seen examples or references for creating a smoothed hull around randomly placed shapes?
Essentially a metaball algorithm
thanks in advance.
Answers
@digitalmartyn -- How are the shapes defined? Boxes / voxels? A collection of vertices and edges?
The nature of your shape data is going to affect how you discover / define the bounds that the metaball must enclose. For example, you could define a sphere whose radius is the corner radius of each box, then use the collection of spheres to define the metaball.
Lots of metaball algorithm discussion recently:
https://forum.processing.org/two/search?Search=metaball