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hi, I'm very new to processing and I've created a program in which the ellipse will move left and right when pressing the arrow keys but I'm trying to stop the ellipse from moving when the door is closed. if the door is open I want it to move in but stop once it reaches the inside of the door. I also want to make sure that it doesn't move off the screen when moving it back right. I'm struggling with the boolean expression (if that even is what I'm supposed to be using) and would really love some help.
this is the code.
void setup()
{
size(512, 348);
}
int xPosition = 30;
int yPosition = 280;
void draw()
//keep the image here to continue looping while awaiting the keyboard functions
{
background(190) ;
ellipse(xPosition, yPosition, 30, 30);
// triangle will make up the trees on the right bottom of the sreen.
fill(190);
rect(330, 220, 90, 115);
fill(0);
rect(360, 238, 20, 20);
ellipse(350, 280, 10, 10);
strokeWeight(10);
}
// the movement of Mr. Game and Watch from left to right.
void keyPressed()
{
if (keyCode == RIGHT)
xPosition = xPosition + 60;
if (keyCode == LEFT)
xPosition = xPosition - 60;
}
Answers
Please edit your post above by clicking the gear icon > edit.
Then format your code so people can read it and cut-paste to test -- as is, it is broken.
Format by highlighting and pressing Ctrl-o to indent. For details, see:
https://forum.processing.org/two/discussion/15473/readme-how-to-format-code-and-text
In the function keyPressed() at its end you want
Same principle for left side
Door
Not sure where your door is: I guess at 330
have a global Variable
boolean doorIsOpen=true;
before setup()Now when the door is closed player stops, otherwise he moves through the door
when the door is in the middle of the screen: it’s a little different when player comes from left or comes from right side :
But when the door is open (
if(doorIsOpen==true)...
), ignore the doorWhen it’s closed (
if(doorIsOpen==false)...
) apply the principle like above on the right side of the screen, stopping the player in front of the doorSorry if I caused any confusion but the code is edited now. thank you Chrisir for the assistance.