Processing Ongoing Projects List on Github

Hi, I wanted to ask whether each bullet point mentioned in the Processing Ongoing Projects List for OpenGL (on Github) is one whole project or should include more ideas? For example,

"editing of GLSL shaders is not supported by the PDE. An external tool allowing to code shaders side by side with the sketch code could be very useful and cool." https://github.com/processing/processing/wiki/Project-List

Is this one complete project/problem that can be proposed for GSoC or needs to be combined with more ideas?

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Comments

  • This isn't exactly my area of expertise, but a shader editor sounds like a good amount of work for a summer project. You could also pick and choose smaller pieces of other items in the list—but I don't think you have to do them all to have a successful proposal or project!

  • hi there, @kjhollen is right a shader editor is definitely an ambitious project to get done in less than three months, but I would not discourage it from trying it out. You can frame your proposal so there is more modest outcome by the end of the summer, which could be continued later on (this is typically the aim of most projects). There are a number of existing GLSL editor that could serve as a basis for a PDE tool.

  • @codeanticode

    You think a shader editor could be included as an additional tab in the PDE? Or do you envision a different Window running in parallel with the PDE?

    Kf

  • oh yes @codeanticode! sorry I typed this in a hurry right before I went to bed last night—what I meant to say @izzatariq was that if there are a couple other items that you want to add to the shader editor, that's probably possible. But don't feel like you have to incorporate all of the items from every bullet point in one project! the shader editor would be a great summer project and feels like just the right scope. :)

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