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Hello,
Right now I have a sketch with hundreds of lines and they all are angular - I mean they not arcs but not horizontal or vertical either.
When I set a strokeWidth() less than 1, naturally as there is nothing smaller than a pixel they are displayed intermittently.
My sketch size is 1920,1080. I could increase the sketch size by 10 and naturally I could achieve the same visual output but it just feels like I should be able to render really thin lines within a 1920x1080 sketch. I wonder is there a novel way of doing it, really thin lines perfectly smoothly rendered?
Thank you very much.
Answers
well,
strokeWeight(0.1);
works....looks sketchy in P3D
but, of course, you've lost all the context because he's started a new question...
https://forum.processing.org/two/discussion/26668/drawing-a-line-from-each-x-to-each-y-and-z-in-a-3d-environment-x-y-z-drawn-from-a-csv-file
@koogs, sorry I started a new topic just so that topic will be only about one thing. I think that makes more sense in terms of other people searching for similar questions etc. Yep, I'm working on that sketch but this issue is different isn't it? Sorry if it's otherwise...
@Chrisir, thanks a lot. I have tried that and it works in 2D context but in 3D it still looks intermittent.
Shall I paste the entire code here as well?
Thanks a lot really.