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Hey!
I'm working with agents that move over a TriangleMesh and moves the points that are closest to them. I want to make each point move ONLY a certain amount of times and not move at all if the points status is set to frozen.
I created my mesh from a point cloud with the toxiclibs isosurface tools. Then I copied that mesh to a new TriangleMesh to manipulate it with my agents.
I thought about extending the Vertex class with two extra variables: "int numberOfMoves" and "boolean frozen" but that won't work because the TriangleMesh builds itself from the Vertex class. I tried to make edits to the toxiclibs source code but it didn't work out either.
Before I worked with a grid which was easy to make into a mesh from my custom point class, but this geometry is more complex and is derived from an isosurface.
Any help is much appreciated!