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I am familiar with using Box2D with p5.js, but what I am unsure about is how to use LiquidFun (which is a modification of Box2D) with p5.js. There are Javascript libraries for LiquidFun which are easy to find, but the demos do not use p5.js. Has anyone used the LiquidFun javascript libraries with p5.js? Could someone share an example?
Answers
We agree that in principle it should be possible to include LiquidFun as an extra library. The devil is in the details.
Here is a working LiquidFun javascript implementation: http://jsfiddle.net/joshcomley/hyess09f/
Any advice on merging it with p5.js? I tried here:
http://alpha.editor.p5js.org/ChrisOrban/sketches/SkgLffPez
But it fails on the world.CreateParticleSystem and I don't see an obvious reason why.
Problem is, I dunno any of those libraries. ~:>
You're gonna need to find out their online documentation in order to know how their API works.