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Testing realtime Global Illumination (Radiosity) for simple games like tetris.
I used Processing 3 (the Java version) for the gameplay and Pixelflow for lightning.
The game itself, without radiosity, can be tested here ... it is a quick p5.js port: https://OpenProcessing.org/sketch/477716
Comments
That's fantastic Thomas! And as I always advice here, cross post "Share Your Work" on Reddit too: :)>-
https://www.Reddit.com/r/processing/
https://www.Reddit.com/r/processing/comments/7eq5wq/tetris_realtime_gi_radiosity/
thanks @GoToLoop!
How do you use Pixelflow to render GI? Is there a simple example file showing the different global illumination and lighting functions? I tried looking through the examples but I could only find skylight. Looks great!
Beautiful demo -- the internal lights on the pieces remind me a bit of the Tetris Desk Lamp (a real object).
The overhead glowing look in general here (not 2D radiosity specifically) also reminds me a bit of the original Frozen Synapse game, with its 3d overhead perspective suffused with light....