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How to put the first code in the second code?

edited October 2017
int n = 256;
float nfAng = 0.01; // angle
float nfTime = 0.005;//at every 0.005 the shape is being developed
int outnum;

void setup() {
fullScreen();

pixelDensity(displayDensity());
background (255);// bg color
noFill();
stroke(0, 15);
}

void draw() {

background(255);
} else {
translate(width/2, height/2); //Specifies an amount to displace objects within the canvas
beginShape(); //function that begins recording vertices for a shape
for (int i=0; i<n; i++) {
float ang = map(i, 0, n, 0,TWO_PI); //the map() is converting the value in i which ranges from 0 to n into a number from 0 to TWO_PI(a mathematical constant)
// the radius using noise() to generate a 'random' number between minRad and maxRad so the resulting circle won't be round but will be wiggly.
float x = rad * cos(ang);// printing on screen
float y = rad * sin(ang);//printing on screen
curveVertex(x, y);// Specifies vertex coordinates for curves.

}
}
endShape(CLOSE);// funtion that stops recording verticles for a shape
}

SECOND CODE

import processing.video.*;

Capture video;
PImage prevFrame;

float threshold = 50;
float totalMotion;
float avgMotion;

int a = 0, mw, mh, r = 100;
float nC = 110;

void setup() {
size(640, 360);
background(255);
noStroke();

mw = width/2;
mh = height/2;

video = new Capture(this, width, height);
video.start();
prevFrame = createImage(video.width, video.height, RGB);

}

void draw() {

totalMotion = 0;

for (int i = 0; i < video.pixels.length; i ++ ) {
color current = video.pixels[i];
color previous = prevFrame.pixels[i];
float r1 = red(current);
float g1 = green(current);
float b1 = blue(current);
float r2 = red(previous);
float g2 = green(previous);
float b2 = blue(previous);
float diff = dist(r1, g1, b1, r2, g2, b2);
totalMotion += diff;
}

avgMotion = totalMotion / video.pixels.length;

fill(0,50);
rect(0,0,width,height);
for (int i = 1; i <= nC; i++){
}

a++;

if (avgMotion > 35)
{

r += 5;
{
nC += .2;
}
} else if (r > 100) {
r -= 10;
}

println(avgMotion);
}

void captureEvent(Capture video) {
prevFrame.copy(video, 0, 0, video.width, video.height, 0, 0, video.width, video.height);
prevFrame.updatePixels();
}
Tagged:

• they are the same.

• Okay, looks like you have updated the second code.

However, your first code is broken. You have an extra } else { line and an extra bracket } -- at least, I'm guessing that is the problem.

Re:

How to put the first code in the second code?

Please describe exactly what you are trying to do.

You have a "wobbly outline" sketch, and a "video" sketch.

Are you trying to mask the video inside the wobbly outline?

• i would like to compine the shape code in the camera code.The camera code include a rect and ellipse. i would like to replace the shape code with these shapes, and the camera captures the motion and the shape will develop.