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I'm new to processing, and I've been struggling with removing the text when I deploy the sketch (I tried commenting out all the print lines but I don't think that's correct). The sketch works beautifully, I'm simply trying to remove the text and modify the hand design... I will be using this with wekinator.
I tired commenting out all portions of the code such as (println("Sent finger names" + n). I've also tried removing text in the skech- but the text still appears when I deploy the sketch. Perhaps there is something I'm not quite getting. Any guidance would be greatly appreciated.
Also the formatting of the markdown in this post is buggy, so here is the githubpage I am referencing: https://github.com/fiebrink1/wekinator_examples/blob/master/inputs/LeapMotion/LeapMotionViaProcessing/LeapMotion_Fingertips_15Inputs/LeapMotion_Fingertips_15Inputs.pde
` //adapted from https://github.com/nok/leap-motion-processing/blob/master/examples/e1_basic/e1_basic.pde //Sends 15 features ((x,y,z) tip of each finger) to Wekinator // sends to port 6448 using /wek/inputs message
import de.voidplus.leapmotion.*;
import oscP5.*; import netP5.*;
int num=0; OscP5 oscP5; NetAddress dest; LeapMotion leap; int numFound = 0;
float[] features = new float[15];
void setup() { size(800, 500, OPENGL); background(200, 231, 255 ); // ...
/* start oscP5, listening for incoming messages at port 12000 */ oscP5 = new OscP5(this,9000); dest = new NetAddress("127.0.0.1",6448);
leap = new LeapMotion(this); sendInputNames(); }
void draw() { background(200, 231, 255); // ... int fps = leap.getFrameRate();
// ========= HANDS ========= numFound = 0; for (Hand hand : leap.getHands ()) { numFound++; // ----- BASICS -----
//int hand_id = hand.getId();
//PVector hand_position = hand.getPosition();
//PVector hand_stabilized = hand.getStabilizedPosition();
//PVector hand_direction = hand.getDirection();
//PVector hand_dynamics = hand.getDynamics();
//float hand_roll = hand.getRoll();
//float hand_pitch = hand.getPitch();
//float hand_yaw = hand.getYaw();
//boolean hand_is_left = hand.isLeft();
//boolean hand_is_right = hand.isRight();
//float hand_grab = hand.getGrabStrength();
//float hand_pinch = hand.getPinchStrength();
//float hand_time = hand.getTimeVisible();
//PVector sphere_position = hand.getSpherePosition();
//float sphere_radius = hand.getSphereRadius();
// ----- SPECIFIC FINGER -----
//Finger finger_thumb = hand.getThumb();
//// or hand.getFinger("thumb");
//// or hand.getFinger(0);
//Finger finger_index = hand.getIndexFinger();
//// or hand.getFinger("index");
//// or hand.getFinger(1);
//Finger finger_middle = hand.getMiddleFinger();
//// or hand.getFinger("middle");
//// or hand.getFinger(2);
//Finger finger_ring = hand.getRingFinger();
//// or hand.getFinger("ring");
//// or hand.getFinger(3);
//Finger finger_pink = hand.getPinkyFinger();
//// or hand.getFinger("pinky");
//// or hand.getFinger(4);
// ----- DRAWING -----
hand.draw();
// hand.drawSphere();
// ========= ARM =========
if (hand.hasArm()) {
Arm arm = hand.getArm();
float arm_width = arm.getWidth();
PVector arm_wrist_pos = arm.getWristPosition();
PVector arm_elbow_pos = arm.getElbowPosition();
}
// ========= FINGERS =========
for (Finger finger : hand.getFingers()) {
// Alternatives:
// hand.getOutstrechtedFingers();
// hand.getOutstrechtedFingersByAngle();
// ----- BASICS -----
int finger_id = finger.getId();
PVector finger_position = finger.getPosition();
PVector finger_stabilized = finger.getStabilizedPosition();
PVector finger_velocity = finger.getVelocity();
PVector finger_direction = finger.getDirection();
float finger_time = finger.getTimeVisible();
// ----- SPECIFIC FINGER -----
switch(finger.getType()) {
case 0:
// System.out.println("thumb");
PVector pos = finger.getPosition();
features[0] = pos.x;
features[1] = pos.y;
features[2] = pos.z;
break;
case 1:
// System.out.println("index");
pos = finger.getPosition();
features[3] = pos.x;
features[4] = pos.y;
features[5] = pos.z;
break;
case 2:
// System.out.println("middle");
pos = finger.getPosition();
features[6] = pos.x;
features[7] = pos.y;
features[8] = pos.z;
break;
case 3:
// System.out.println("ring");
pos = finger.getPosition();
features[9] = pos.x;
features[10] = pos.y;
features[11] = pos.z;
break;
case 4:
// System.out.println("pinky");
pos = finger.getPosition();
features[12] = pos.x;
features[13] = pos.y;
features[14] = pos.z;
break;
}
// ----- SPECIFIC BONE -----
Bone bone_distal = finger.getDistalBone();
// or finger.get("distal");
// or finger.getBone(0);
Bone bone_intermediate = finger.getIntermediateBone();
// or finger.get("intermediate");
// or finger.getBone(1);
Bone bone_proximal = finger.getProximalBone();
// or finger.get("proximal");
// or finger.getBone(2);
Bone bone_metacarpal = finger.getMetacarpalBone();
// or finger.get("metacarpal");
// or finger.getBone(3);
// ----- DRAWING -----
// finger.draw(); // = drawLines()+drawJoints()
// finger.drawLines();
// finger.drawJoints();
// ----- TOUCH EMULATION -----
int touch_zone = finger.getTouchZone();
float touch_distance = finger.getTouchDistance();
switch(touch_zone) {
case -1: // None
break;
case 0: // Hovering
// println("Hovering (#"+finger_id+"): "+touch_distance);
break;
case 1: // Touching
// println("Touching (#"+finger_id+")");
break;
}
}
// ========= TOOLS =========
for (Tool tool : hand.getTools ()) {
// ----- BASICS -----
int tool_id = tool.getId();
PVector tool_position = tool.getPosition();
PVector tool_stabilized = tool.getStabilizedPosition();
PVector tool_velocity = tool.getVelocity();
PVector tool_direction = tool.getDirection();
float tool_time = tool.getTimeVisible();
// ----- DRAWING -----
// tool.draw();
// ----- TOUCH EMULATION -----
int touch_zone = tool.getTouchZone();
float touch_distance = tool.getTouchDistance();
switch(touch_zone) {
case -1: // None
break;
case 0: // Hovering
// println("Hovering (#"+tool_id+"): "+touch_distance);
break;
case 1: // Touching
// println("Touching (#"+tool_id+")");
break;
}
}
}
// ========= DEVICES =========
for (Device device : leap.getDevices ()) { float device_horizontal_view_angle = device.getHorizontalViewAngle(); float device_verical_view_angle = device.getVerticalViewAngle(); float device_range = device.getRange(); }
// =========== OSC ============ if (num % 3 == 0) { sendOsc(); } num++; }
// ========= CALLBACKS =========
void leapOnInit() { // println("Leap Motion Init"); } void leapOnConnect() { // println("Leap Motion Connect"); } void leapOnFrame() { // println("Leap Motion Frame"); } void leapOnDisconnect() { // println("Leap Motion Disconnect"); } void leapOnExit() { // println("Leap Motion Exit"); }
//====== OSC SEND ====== void sendOsc() { OscMessage msg = new OscMessage("/wek/inputs"); if (numFound > 0) { for (int i = 0; i < features.length; i++) { msg.add(features[i]); } } else { for (int i = 0; i < features.length; i++) { msg.add(0.); } } oscP5.send(msg, dest); }
void sendInputNames() { OscMessage msg = new OscMessage("/wekinator/control/setInputNames"); String[] fingerNames = {"smile", "index", "middle", "ring", "pinky"}; String coordinates[] = {"_x", "_y", "_z"}; int n = 0; for (int i = 0; i < fingerNames.length; i++) { for (int j = 0; j< coordinates.length; j++) { msg.add(fingerNames[i] + coordinates[j]); n++; } } oscP5.send(msg, dest); println("Sent finger names" + n); }`
Answers
Please edit your post (gear icon in the top right corner of your post), select your code and hit
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to format it. Make sure there is an empty line above and below your code.Kf