How to game game over screens depending on different situations.

Trying to make it so that if you hit the moving balls its a "gameover", screen crashes/shut down, and make it so that if you reach the finish line the game also shuts down, any advice?

-Code

     int x = 100;
int y = 0;
int b = 500;
int c = 500;
int dx = 5;
int v = 500;
int vx = 5;

int s = 500;
int sx = 5;
int marve = 500;
int sherl = 5;
int h = 500;
int hx = 5;
int j = 500;
int jx = 5;



void setup(){
  size (1000, 1000); 
}

void draw(){
  background(0);
  textSize(32);
text("FINISH", 450, 950); 
fill(0, 102, 153);
  textSize(20);
  text("X: " + x, 5,25);
  text("Y: " + y, 100,25);
  textSize(20);
  text("Made by Sherlyn and Marvellous", 650,25);
  fill(#FF1242);
  ellipse ( c,300, 50,50);
  c += vx;
     if(c+75 > width||c-25 < 75) {
       vx *= -1;
     }

  fill(#FF1212);
  ellipse (x, y, 40,40);
  fill(#E5BD2A);
  ellipse(b,100, 50,50);
        b -= dx;
     if(b+150 > width||b-50 < 0) {
       dx *= -1;
     }
  fill(#12C490);
  ellipse(s, 500, 50,50); 
    s -= sx;
     if(s+25 > width||s-25 < 0) {
       sx *= -1;
     }
  fill(#C600E5);
  ellipse(marve, 700,50,50);
    marve += sherl;
      if(marve + 200 > width|| marve - 100 < 0) {
        sherl *= -1;

      }
  fill(#E52A65);
  ellipse(h, 600,25,25);
    h -= hx;
      if(h + 200 > width|| h - 200 < 0) {
        hx *= -1;
      }
  fill(#FCFBFA);
  ellipse(j, 200, 25,25);
  j += jx;
  if(j + 250 > width|| j - 150 < 0) {
    jx *= -1;
  }      
}


void keyPressed() {

  if (key == CODED) {
    if (keyCode == UP) {
      y -= 8;
    } else if (keyCode == DOWN) {
      y += 8;
    } else if (keyCode == LEFT) {
      x -= 8;
    } else if (keyCode == RIGHT) {
      x += 8;
}  

} }

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Answers

  • Go back edit your post

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  • edited August 2017

    Done and Thanks

  • Getting your program to quit is easy: Just call exit().

    Adding states is a bit more work. First, number the states. For example, state #0 might be the start menu, state #1 is when game is running, and state #2 is the game over screen. Add a new variable int state; that tracks what state the sketch is currently in. Set it to a meaningful value in setup(). Depending on the value, draw different things inside draw(). For example, if the state is 1, simulate and render the game and check if a game over has happened. If it has, then set state to the game over state's number, 2. If, instead, the state is 2 in draw, draw the game over screen!

    You can also do different things in other functions based on the state. Maybe key presses are only maningful in the game state, so keyPressed() can return if the state isn't 1 (playing game state). Maybe you want the sketch to exit() when the user clicks in the game over state, so you can add that condition.

    Hopefully you get the idea. Post your attempt at this for more help.

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