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I got a question for you im trying to learn Javascript and im using processing and i Make A game calls Snake I try to add a few things like a pause button. It works almost the only thing is that, when I pause the length of mine snake is reseted to 1. I Created a var pause = false; It wil be set to true if you press the pause button
this.death = function() {
if (!pause) {
for (var i = 0; i < this.tail.length; i++) {
var pos = this.tail[i];
var d = dist(this.x, this.y, pos.x, pos.y);
if (d < 1) {
console.log('starting over');
this.total = 0;
this.tail = [];
hit.play()
}
}
}
}
The link of my Own Project Is here : https://github.com/jolkedejonge/Code-Js
Answers
https://p5js.org/reference/#/p5/noLoop
Im Sorry But This Does Not work when i use it in my loop like this it won't work function keyPressed() { if (pause == true) { noLoop(); } if (!pause) { if (keyCode === UP_ARROW) { s.dir(0, -1); } else if (keyCode === DOWN_ARROW) { s.dir(0, 1); } if (keyCode === LEFT_ARROW) { s.dir(-1, 0); } else if (keyCode === RIGHT_ARROW) { s.dir(1, 0); } } }
Im so sorry I type it in the wrong section oops
But it Still not Works
So, with this last comment, are you sharing your solution or it is not working yet?
Kf
its not Working Yet
What Do You main with The 'P'
You need to choose some key(s) to toggle the paused state.
In my own sample above I've picked 'P' for that action. ;;)
P as in your keyboard, after you hit the letter P. What Goto is doing there is to assign a value to pause and then, based on this value, he calls noLoop() or loop().
Kf
Oh Thank you ill try
I might Now What the problems is if (d < 1) { d = dist and when my pause is the direction will be set dir(0, 0) but i guess that the game thing that the dis = 0 if somebody knows how to fix i tryed much