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Hi there, I'm currently working on a "retro" looking game and I've made a function that draws a pixelized overlay across the canvas. I'm currently working on optimizing it and would love any help. It already runs fairly well (60fps) but compared to when it's not running (500+fps) I think it could do better.
void setup() {
size(1024,896,P2D);
frameRate(500);
noStroke();
smooth(0);
}
void draw() {
background(0);
ellipse(mouseX,mouseY,100,100);
if(mousePressed){
drawPixels(256,224);
}
println(frameRate);
}
void drawPixels(int retroResX, int retroResY) {
int pixelScale = width/retroResX;
loadPixels();
for(int y=0;y<retroResY;y++){
for(int x=0;x<retroResX;x++){
for(int py=0;py<pixelScale;py++){
for(int px=0;px<pixelScale;px++) {
pixels[((py+(y*pixelScale))*width)+(px+(x*pixelScale))] = pixels[(y*width*pixelScale)+(x*pixelScale)];
}
}
}
}
updatePixels();
}
Answers
BTW im using processing 3.3.5
postfx has a pixelate shader